Useful equations for projectile motion
1.
where dh is the horizontal
displacement or range of the projectile, vR is the resultant
velocity, or the actual velocity of the projectile. Whatever the angle given is you need the sine,
not of that angle, but the sine of twice that angle. Thus, if the angle given is 220
you will need the sine of 440.
Also, keep ‘g’ positive since the displacement is along the horizontal.
2.
dv
=
or, since vv is found by this
equation: vv = sinq vR: dv =
. You can keep ‘g’ positive in this equation
since 99.44% of problems will ask for the vertical displacement. Vertical
displacement is positive.
3.
t¯ =
.
Where t¯ is ½ the total time the
projectile is in the air. Of course, since
the same vv is used in this equation as in the dv
equation, you could use this equation for t½ :
. Naturally these can be considered basic
equations and should appear as such on your formula sheets. Obviously ‘g’
should be positive here because time cannot be negative.