Useful equations for projectile motion

 

 

1.            where dh is the horizontal displacement or range of the projectile, vR is the resultant velocity, or the actual velocity of the projectile.  Whatever the angle given is you need the sine, not of that angle, but the sine of twice that angle.  Thus, if the angle given is 220 you will need the sine of 440.  Also, keep ‘g’ positive since the displacement is along the horizontal.

 

2.          dv =   or, since vv is found by this equation: vv = sinq vR: dv = .  You can keep ‘g’ positive in this equation since 99.44% of problems will ask for the vertical displacement. Vertical displacement is positive.

 

 

3.           t¯ = . Where t¯  is ½ the total time the projectile is in the air.  Of course, since the same vv is used in this equation as in the dv equation, you could use this equation for t½ : .  Naturally these can be considered basic equations and should appear as such on your formula sheets. Obviously ‘g’ should be positive here because time cannot be negative.